A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment.
It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies.